Archive for the ‘Machinima’ Category

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Loodacris Intro…

May 7, 2009

This was made back in 2006 for a fellow gamer. When she starts her game up, this is the intro that plays. Her talent was in defending the flag – by constantly spamming the flag base or anyone she sees, including her own team – so I thought it was fitting to have her defending the flag in her video.

Again, I made this with UT2004. The map I used was a custom map that I had made earlier the previous year. The music was taken from “Belgian Resistance” by Sharpside, which is the track that I use in the map.

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Demon Intro…

October 22, 2008

This is my first machinima creation. I made it with Maya 5, Unreal Tournament 2004 and Sony Vegas Video 3. It only took about a day because there was only one custom model and texture… the DFA seal at the end.

DFA stands for Death From Above, which is the name of my geeky gaming clan. This is one of four videos I made for the clan captain and 3 co-captains.

The two songs featured are “Extinction Clinic” by Bexarametric and “I Stand” by Mudvayne.

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Lemming’s Intro…

October 13, 2008

This was the quickest machinima video I ever made. It only took me a couple of hours. I had this idea and I wanted to put it to video.

The music is Edvard Grieg’s “Morning Mood”. I forget the map name but it comes with Unreal Tournament 2004. I didn’t do any custom 3D modeling but I did do a lot of scripting.

The Unreal 2 game engine does not allow scripting of vehicles so I had to cheat with the Manta. I converted the Manta vehicle to a mesh then added it as a mover. Every movement you see with it is keyed as a mover and not actual vehicle animation. The sound of the Manta jump and crush was added later using Vegas Video 3.

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Beast Intro…

October 9, 2008

This flick was made using Unreal Tournament 2004, Maya 5, Photoshop, and Vegas Video 3. The track is “Windmill Sessions” by Bexarametric. It took me about 3 months to get this finished and it’s still not perfect.

You can see there are a two bodies that actually fall through the floor. The camera work is a little choppy. I have a stray mosaic effect in the last 30 seconds.

What I like about this video is that it is one continuous shot. It took me forever to get the scripting and timing right. Even with the minor mistakes here and there, I am very proud of this sequence.

It’s called “Beast Intro” because one of my clan captains set this up and the intro to his video game. I have 3 other intro videos that I’ll post later. By far, this is my best work.

Some things to note…

DFA films is based off of my clan name, DFA. Stands for Death From Above. Our clan specialized (past tense) in Capture the Flag on Unreal Tournament 2003 using the Excessive Overkill mutator. The music track is also featured in a number of custom maps for the game UT2k4. Bexarametric has other tracks that are also used throughout the video game industry.